Arti has ported "Mini Metal Slug", a "Metal Slug" remake, to AmigaOS3. It's a one-man-army comic-style shoot'em up game, and it demands some serious processing power: 68040 CPU, fast emulator, or Vampire accelerator is required.
You can find it on AmiNet:
Arti's homepage is:
If you like coding in Pascal on the Amiga, or if you want to start doing so, you should visit ALB's blog.
ALB's blog hosts the Freepascal compilers for AmigaOS, MorphOS and AROS, some other applications like Mapparium, GPSTool, and EdiSyn, and now he has even added an online Pascal compiler for AmigaOS, MorphOS and AROS.
Via a web interface, you can enter your Pascal code, choose the destination platform, click "Compile", and download your executable file.
Author: Clement Corde
Story: It’s a tribute to the Metal Slug Serie from Clément CORDE.
Oh yeah, those glory days, and those glory tunes! Speedball 2, Apidya, Flashback, Jim Power, Shadow of the beast, ... you name it, you sing it.
Now you can re-live the music originally composed by Chris Huelsbeck, David Whittaker, Paul van der Valk, Ron Klaren, Stéphane Picq and others, for games including Dune, Turrican 3, Battle squadron, Unreal, One step beyond, and Lotus III, in full instrumentation and high production quality.
Here’s a video someone put together to show how to set up WIFI access on PCMCIA-enabled Amigas:
I’ve just managed to get some key components working this year, and as a result, the machine is becoming more usable.
I wanted to measure the performance of this Frankenstein machine. Ideally, I’d use standardized benchmarks but I don’t really have a compilation toolchain setup yet. I’m mostly stuck using 68K assembly.