Four is a nice, round number. Power of 2, not too many, not too less. You know, four is referring to many good things, like: the Fantastic Four, 4th of July, AmigaOS4, The Magnificent Four... Err.. Maybe not that, scratch that last one.
Therefore, without further ado, here is Beta #4:
I had my sweet time with a very weird bug related to Quake, which is not resolved yet and probably related to the failure to implement the soft cache flushing. These two tickets are pushed back to Beta #5 for now. Previously I had no intention to do one more beta release before the first Release Candidate, but as it seems I need one more round of testing period.
I had to shuffle around some tickets while I was rethinking the upcoming Release Candidate. You know, changing priorities, agile development, whatnot. What is listed in the milestones now is the plan, although it is not set in (mile)stone... Heheh... (Huh, that was a really lame pun. You should do better than that!)
The idea is: I am going to fix every issue which is known and give you guys some time to test before the final release (candidate).
After a few rounds of pushing and pulling some SAM440/Flex related codes hopefully we have sorted out all the various problems related to those machines. If you were still experiencing issues then please let me know.
Thanks to Tobias Netzel, the flag extraction on G5 is fixed, this will resolve a number of problems with various programs.
The compiling for G5 is still not resolved for MorphOS, no G5-optimized binary again, sorry guys. If you could tell me how can I (easily) compile the files for G5 on my iBook then I give it a go, I promise.
As you can see: Beta #5 is coming, there are already a handful things lined up for it.
Please do test Beta #4 and please do report bugs you have found. It is important to sort out as many problems as I could. It is equally important to help me reproducing the bug. So, please read the instructions. Thanks a bunch!
I would like to give a big thanks to Luigi Burdo. He helped me with a great deal of things, reported lots of bugs and he is so enthusiastic that he inspired me to keep walking on the road. Thanks a lot, Luigi! Keep up the good spirit!
And, of course, my dearest sidekicks, who just couldn't stay away from the project:
MickJT and Tobias Netzel. Cheers!
Also would like to thank the helps, bug reports and overall support to:
Samir Hawamdeh, Kicko, Chris Handley, Allan Ullmann.