Amiga Games in 2024
I realise that recently I have been focused on blog posts for my Retro PC builds (Part 1, Part 2 and Part 3), but rest assured Amiga has never left my attention in 2024 - I have got and played lots of interesting software for Amiga this year!
I was looking through my collection of Classic Amiga software recently, and realised that a lot of the attention of Amiga fans is the peak popular period of the machine from 1988-1993.
The period of time after Commodore went bankrupt in early 1994 and prior to 1988 is rarely mentioned unless you were using an Amiga during this period, like myself.
This is a shame as there are some many amazing games released for the Classic Amiga in those periods. I realised in 2024 it has been over 30 years since Commodore went bankrupt!
Since 2000, when the UK mainstream Amiga Format magazine disappeared, leaving us with AmigActive and a few other magazines (which I covered in more detail in my earlier blog post here), the coverage of games from this era onwards dropped to a trickle.
This reflected the market also, since much less games were released after 2002 until around 2015, when interest in the Amiga returned in a big way, fuelled by the Amiga 30th anniversary celebrations that year.
But the release of Amiga games never actually stopped throughout the period. Some games released with physical boxed versions, and some were only electronically distributed.
In my case, I had an Amiga from 1988 to 1994. I was forced into PC land in mid-1994 when I had to leave my Amiga at home, when I left to another state to attend university. I got an Amiga 1200 again in 1996 and the rest is history - I bought a lot of software for the Amiga in 1988-1994, and again from 1996 until today.
I will work backwards from most recent games released in 2024, eventually (hopefully) all the way back to 1985.
In this first part I will look at 2024.
Why do I do it this way round?
Simple. It is because the Amiga software from 2024 is still easily obtainable, and you can help support current developers by buying these new games now - and hopefully to push them on to new projects on the Amiga into the future!
Old games are in the past, collecting them now gives no financial help to current Amiga developers. The old developers long ago moved onto to other platforms and projects, with a few exceptions where they have returned to code games once again.
2024
I tested all the Amiga games using real Amiga hardware - Amiga 500 or Amiga 1200.
I also tested the games via FS-UAE on my 2020 Intel Mac Pro to make taking screenshots for this blog post a lot easier.
Off topic, it is amazing that the Mac Pro I use is 5 years old next year, considered old and slow and ready for replacement! Incredible how time flies.
As I type this, the newest boxed physical Amiga game release is Dungeonette from Mutation Software. It has just released in the last week and you can buy it now, or buy the digital copy if you don't care about the physical box. It requires an AGA Amiga, so an Amiga 1200, 4000 or CD32 is needed.
I haven't received the game yet, so I can only play the playable demo (available online) at the moment.
This is a great Dungeon crawler game. In the demo I can only try out a small sample of the dungeons on offer, but it gives me a taste of what is to come when the boxed copy arrives.
After beating up a few enemies on the path to the dungeon entrance, you are given a potion to restore health and buy items from the shop before you enter:
Once in the Dungeon itself, the view is deliberately obscured to be what would be visible by a flickering torch light, setting the mood for the game.
This gives you less warning of enemies around, and makes it a bit spooky to go into rooms, unsure how many enemies lie in wait...
The spiders are scary, as they have lots of little spiders around them, making surviving their attacks challenging.
I enjoyed the playable demo and look forward to receiving my full game box so I can explore the game much deeper:
The graphics, although small, are very pretty, and the music is great also. This game is under very active development still, not fully completed yet, and is at v6 as I write this.
The level layouts kind of remind me of Super Mario world, not that that is a bad thing. I like the colours used and the control system works well.
I saw the next screen a lot!
The big game I was very keen to play in 2024 is Roguecraft by Badger Punch games for Amiga 500.
The C64 Rogue 64 original game viewed the dungeons from above:
The extra stickers, bookmark, instructions and postcard were welcome inclusions. I wish we had more physical box releases, but I am very happy we still get some in 2024!
Music is written by the legendary Jogier Liljedahl, who has written so much great Amiga module music over the years.
Instructions are included in the game itself, but there is not too much to learn - the game is very easy to get into:
You have some heroes to choose from, which sets the difficulty level of the game:
The music is amazing, the graphics very impressive. I find the gameplay excellent. Very easy to get into, but difficult to get far without planning your strategy.
You need to minimise health damage and save up the potions and health bonuses you find around each level map for when you most need them, rather than using them straight away.
As you collect items, the inventory in the bottom left fills up, and you can use these when needed.
As mentioned there is definitely a strategy involved on when you use the potions and health, to maximise your health/strength levels and avoid getting killed so quickly by more difficult enemies you encounter.
There is a key to find somewhere on each level map, which you can use to open the gate to exit that level (as above)
As you would expect, the game quickly gets more difficult as you move through the levels - I got hooked and ended up playing it a lot longer than I had planned to!
You will see the Game Over screen a lot initially, as you work out how best to use the potions to extend your life when fighting the harder enemies.
The game is mainly presented in Monochrome, which is a unusual choice for the Amiga, but there is colour dotted around the game in places:
Your weapon has to be loosely aimed, as the weapon is the dots (bullets?) that emit from the spaceship constantly.
I hit the Game over screen often, but it was never unfair - I need to get better at this game for sure:
There is also another mode game type included in Cecconoid, which you can launch from the initial menu.
In this game you have a helicopter built into a backpack you can use to navigate the levels, setting off bombs to open passageways and kill enemies.
The music is fairly repetitive, but the gameplay is good fun.
The next game being a great example of the the quality of these new games.
This game is called Dr. Dangerous - Secrets of the Temple of Xol'Tan. Another Amiga 500 game.
The music and graphic style is quite different to Tiny Pixel Adventure, and I have to say I enjoyed playing this game a lot. The music sounds like Shadow of the Beast II in style (and I suspect the samples might be also), but the game itself is what impresses me most.
You need to collect 9 batteries to clear the level, with a limited number of zappers to shoot enemies. Very limited.
There are security buttons dotted around the level to unlock security doors to gain access to additional sections of the level.
I really recommend Dr. Dangerous - it is a lot of fun. I would love to see a physical box release for this...hint hint. They have floppy disk label and box art ready to go if you want to print them out yourself!
Next up is a game submitted to AmiJam 2024, called Tale of Evil by Electric Black Sheep. It is really intended for Amiga 1200, but apparently can be played on an accelerated Amiga 500 with 1MB chip memory. I tested it on an Amiga 1200.
In this game you control a cat, which cannot defend itself on its own. You need to collect 6 objects to get Olivia to be enabled.
This is a very different kind of game to what I have seen before. The levels are laid out in a multiscreen way, with view from above viewpoint, like many adventure style and run and gun games on the Amiga.
Seems like I still need a few more...I tried to find them but kept getting killed. I think the enemies make this game a bit tough considering you can't shoot back.
This game is a shoot em up, and nice to see after a lot of platform and dungeon crawler style releases.
The movement of the ship is slow and this makes avoiding enemies at the start quite hard, but it is a fun challenge and I kept on trying for quite a while to make progress - unfortunately I didn't do so well!
Actually, after I downloaded it, they changed the name to Rivera '79 - I assume there is some copyright thing. But anyway, here it is:
This game is very much like playing Major Motion or Turbo from the early Amiga days.
I admit to enjoying it though.
Not much chance of me troubling the top of this leaderboard...
You need to shoot the enemies balloons as they descend from the top to the bottom of the screen - you can move up and down to shoot them, but need to avoid their bullets hitting you and knocking you out of the place you shoot from to the ground:
It surprises me how great these ports are, and really don't get why it has taken until recent years to get a developer willing to make these arcade ports happen on the Amiga - but I am glad thanks to jotd666 to have them on it to play in 2024.
Even on the Easy level I found it hard. Perhaps I am just getting old!
From the start, you can see the graphics are something special - not surprising given it comes from a demoscene group...
I quickly discovered I suck at puzzle games. You need to glue all the same color blobs together, moving them left and right using the left and right mouse buttons.
With the next levels unlocked, I could try the next one: Save codes are there to pick up where you left off.
The game doesn't shy away from the fact it is difficult - they even tell you directly on the screen.
The hint gives away what to do, I needed to connect the red ones to form a bridge that the blue blob could ride on top of while moving both to the left.
I won't spoil the game by showing how to solve the puzzles - you need to try it yourself! I definitely recommend trying out Glubble.
You go through the level looking for keys to unlock doors to eventually locate the exit to the next level.
First area is tetris themed, with tetris blocks and Russia theme background.
It is a platform game, but one that requires some thought too. You can't kill or jump on enemies, you have to avoid them.