Worthy - new game for all Amigas

Good news for OCS Amiga gamers, there's some fine looking new game out to satisfy your addictions.

Alex Brown with Simone Bernacchia and John Tsakiris just announced the availability of their new action puzzler "Worthy" via facebook.

According to Alex's post on facebook, "Worthy" is a new game, that runs in 320x256 / 32 colors / 50fps on any PAL Amiga with 1MB RAM. It has smart enemies that interact with lots of different game level elements in complex ways.

Another success story: New cases for Amiga 500!

Philippe Lang and A1200NET, who already created new Amiga 1200 cases and keycaps are going to create professional molds for new compatible Amiga 500 cases.

It's another amazing success story from the self organizing, crowd-funding Amiga-scene: According to the Indiegogo project page, as of today $186,734 USD have been raised, and the project was 112% funded on May 31, 2018!

 

These new cases feature a number of improvements over the original ones, apart from being brand-new:

Amiga 4000 opensource mainboard: alive and well

Paul Rezendes' Amiga 4000 mainboard replica is moving along quite nicely. 

Paul Rezendes from California, USA, has started a funding campaign to have PCB data files recreated professionally from an Amiga 4000 mainboard, and publish these under open-source license. A couple of weeks ago the goal of 5000$ was reached, and meanwhile has even been exceeded.

MorphOS 3.10 on Powerbook G4 Part 2

This is part 2 of my build of the recently released MorphOS 3.10 on my Powerbook G4 from scratch.

Part 1 is here if you haven't read it already - this part continues straight from Part 1 so I am assuming you read Part 1!

The next part of the build is getting AmiNetRadio setup. You can download it from Aminet.

Stunt Car Remake

Few games are synonymous with the Classic Amiga than Geoff Crammond’s Stunt Car Racer which was released by Microprose way back in 1989.  Set on a stunt track, this game […]

Iridium - Update May 2018


Iridium is moving forward rather well. James has been very busy coding and constantly refining every element of the game engine.  Graphics in this video shows temporary assets that will be updated soon. Akira continues to pump out amazing tracks (and I find myself listening  more than playing the game sometimes :))

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