Iridium is moving forward rather well. James has been very busy coding and constantly refining every element of the game engine. Graphics in this video shows temporary assets that will be updated soon. Akira continues to pump out amazing tracks (and I find myself listening more than playing the game sometimes :))
Articles from AmigaOneX
ProXima 3 - Dark Tomb tiles.
Creating games takes a long time :)
Excellent News! Tower 57 - AMIGA version is out!
Marco posted "I would love to bring more games to the system that made me the gamer I am, so hopefully the reception will be good :)" This is indeed great to see so please support the developers.
One of the projects I'm super keen on getting back into is "Mig n Ziggy"
The last pixel play was during this destroyed wall, yes a nasty enemy comes out of it.
Iridium has not lost any love in development. Some test concepts here and a quick sample of some of the assets. The cracked desert textures still needs refining and will be transparent layers on top of the sand texture.
I have a few tricks up my sleeve to achieve the seamless texture but its going to take some time :)
Richard has been busy implementing lots of new features into Reshoot R. Besides this new weapon he has rewritten the sprite engine that now allows for a lot more particles and effects. See his post on his Patreon site for more technical details.
We are implementing Ham8 Title and menu system.