Articles from AmigaOneX

Iridium - Update May 2018


Iridium is moving forward rather well. James has been very busy coding and constantly refining every element of the game engine.  Graphics in this video shows temporary assets that will be updated soon. Akira continues to pump out amazing tracks (and I find myself listening  more than playing the game sometimes :))

Brilliance 3

Brilliance 3.  Remember all those great art programs on the Amiga. Besides Dpaint, Brilliance is still an amazing program.  

These days it would be nice to see such software modernised.

Tower 57 - AMIGA version is out!

Excellent News!  Tower 57 - AMIGA version is out!

Marco posted "I would love to bring more games to the system that made me the gamer I am, so hopefully the reception will be good :)"  This is indeed great to see so please support the developers.

Mig n Ziggy - Hang in There

One of the projects I'm super keen on getting back into is "Mig n Ziggy"

The last pixel play was during this destroyed wall, yes a nasty enemy comes out of it.

Iridium - Working on texturemaps - Desert

Iridium has not lost any love in development.  Some test concepts here and a quick sample of some of the assets.  The cracked desert textures still needs refining and will be transparent layers on top of the sand texture. 

I have a few tricks up my sleeve to achieve the seamless texture but its going to take some time :)

Reshoot R - Update - New weapon

Richard has been busy implementing lots of new features into Reshoot R.  Besides this new weapon he has rewritten the sprite engine that now allows for a lot more particles and effects.  See his post on his Patreon site for more technical details.

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