AADevLog #6 - Merry Christmas! And, yes, it will become a game.
Merry Christmas everyone! So it's christmas, and I thought I'd pull out a couple of things from my harddrive.
Merry Christmas everyone! So it's christmas, and I thought I'd pull out a couple of things from my harddrive.
Great christmas gifts for Amiga users of all kinds! WinUAE, IBrowse, and AmigaAMP have received (sometimes substantial) updates.
WinUAE is the king of Amiga emulation. You can read about all the details on WinUAE's homepage, but here's the big one in this latest release: 100% cycle accuracy! Oh wow, this is a blessing not just for hardcore classic gamers and sceners, but for all Amiga software developers. Very good!
Is this a coronavirus-lockdown effect? Developers seem to have become increasingly productive - in 2022, new Amiga games have been and still are popping up like mushrooms after a warm, rainy day.
Pretty much whenever you hear something French, you can be sure it has beauty and taste. ("French fries" ;-) ) This is certainly true for this outstandingly beautiful new game, which is currently under development by DomKid.
When browsing the net, you sometimes stumble upon things that question your beliefs.
Autofire! Another round of catching up with Amiga game development.
Great shoot-em-up game "Inviyya" by Tigerskunk is about to get a sequel: "Inviyya II: Hyperblaster" was announced in the first half of 2022, and updates on development progress have been posted on the internet since.
OMG, it's been a long time since the previous issue - again we have a lot of catching up ahead: Huge names in this issue! First-person-shooters, arcade, movie tie-in!
Creating your first action game from scratch can be quite a challenge, and cause severe frustration. But at some point you begin to see some light at the end of the tunnel - and that's where the real fun part begins.
My experiments in creating something that might become... a game?! ...have reached a stage where (except for sound) pretty much everything is in place: timing, user input, movement, graphics, limits, ...and it seems to work! Stably!
To achieve this within a somewhat tolerable time frame (= this lifetime), some fundamental decisions had to be made:
Publishing zx81paint on AmiNet led to me reviewing a lot of old C code, and creating an ASCII text editor is certainly an essential project for every C coder.
Do you like to create software for the Sinclair ZX81? This little paint program might come in handy.
zx81paint creates ZX81 character set images, and can save them in file formats suitable for ZX81 development.