Articles from Amiga Alive

AMIGA alive "Quick Clips"

"Quick clips" are a number of quickly recorded and little edited videos of what you might call "everyday Amiga issues" - installing a software package, fixing some C code, transcoding a file from one format to another, and the likes.

So far, these "quick clips" can be found on the YouTube channel:

Rewriting AMOS code in C

Some "live" examples of how to translate AMOS code to C code. 

https://www.youtube.com/watch?v=_jRAXVnV6cg

A little odd: TAG_DONE and TAG_END

Sometimes one might get confused when to use TAG_DONE in AmigaOS C-code, and when to use TAG_END. The answer is very simple: They're one and the same. But it turns out there might be a little bit of an unknown story to these two widely used tokens.

TAG_DONE showed up before TAG_END, in NDK1.3, along with struct
TagItem, but not as part of the system includes, and the TagItem system
wasn't used in system functions.

Or was it? This is a section of code from the file Read-Me1.3/A2024Docs/OpenA2024.c, which is part of NDK1.3.

Great Amiga Demos!

Just in case you didn't notice, there's a growing number of Amiga demo videos on the YouTube channel.

Amiga demos are just fun to watch, and oftentimes feature some fantastic music. 

This is a collection of classic Amiga "multimedia", featuring demos by The Black Lotus, Spaceballs, Digital, Parallax, etc., and more to come. Maybe you wanna subscribe to the channel to get notified of new uploads?

To get you started, here's Spaceballs' "State of the Art" from 1992:

An Amiga plus a lot of good will equals... Crysis!

Can an Amiga computer run milestone first person shooter "Crysis"?

Well. "Yes it can." But you need some - just a little! - suspension of disbelief. Here's a prototype created by author lifeschool, that uses a slightly different approach to bringing the amazing graphics engine of "Crysis" to the Amiga. System requirements are comparably moderate:

  • PAL Amiga 
  • Kickstart 3.0 or higher
  • 1MB Chip and 4MB fast memory
  • 500MB free disk space

68030 or better CPU is recommended, though.

Grind - multiplayer!

Spectacular Amiga 500 OCS 7Mhz first person shooter "Grind" is boldly going serial-link multiplayer.

"Grind" has come a long way from the early "Dread" demos. It's becoming a super polished game, with tons of atmosphere, thanks to the fine tuned visuals, and sounds, and of course the stunningly fast Doom-like 3D graphics engine. And it's got what way too few Amiga games, and especially first-person-shooter games have: it's multiplayer!

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