Getting close..

Filesystems in uae are very dependent on interprocess-communication. While I really thought, I got this covered and right, somehow all those semaphores always got jammed somehow, resulting in a hang, as soon as the first AmigaOS filesystem packet reached the emulation code. AROS semaphores are just different than Windows Events, which have quite some more possibilities. So I had a look at fs-uae (isn't open source nice?) and found out, that obviously they had to struggle, too, as they provide glib, pthreads and sdl semaphore based uae implementations.

Small steps..

Currently I don't have much time to work on WinUAE, but I tried to get the virtual filesystems working:

Game Concept - BoTrannis

Here is a concept for a game thats completely drawn with coloured pencils. 

 It's a simple game. You fly a little ship that shoots butterflies, collect the Jems, exit and advance to the next level. (The black lines are only for showing butterfly paths)

Assist 2.01

Assist 2.01 is now available to download from OS4Depot. This update includes a few minor bug fixes, new articles, new tutorials and additional preview images.
New users can grab the latest version from OS4Depot, while existing users can update to this latest release via AmiUpdate.

Homebrew Amiga Game Brings Out The Lawyers

Released on new year's eve 2014, Smurf Rescue was yet another Amiga game produced using Backbone; a games creation system that seems to be gaining some degree of popularity at the moment.

Unfortunately, what started out as a bit of fun and a gift to the Amiga community quickly got nasty as Studio Peyo's solicitors sued the author, hipoonios, for creating an unlicensed videogame of their blue coloured creations.

Here's hipoonios;

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