Tower 57: Twin-stick Shooter With 16-bit Inspired Pixel Art
Indivision AGA Mk2 on Amiga 4000T
Today I am taking a look at the Indivision AGA MK2 A1200/A4000T scan doubler, and how to tweak the initial terrible output for TFT screens on my Amiga 4000T.
Tower 57 - Kickstarter Project - for AmigaOS
A great Kickstarter game "Tower 57", needs more funds to be able to support our AmigaOS platform.
For more info please go here:
https://www.kickstarter.com/projects/514621648/tower-57/
Tower 57 is a shooter, which plays in a dystopian art deco - cyberpunk world. Humans live in huge megatowers, surrounded by radioactive wastelands. Choose your mercenary, get in Tower57 and stop them from invading your hometower.
New game: Tower 57
There is right now a kickstarter for a neo-retro style “Chaos Engine” clone out there called Tower 57. I liked the style from the start and pledged myself an “early bird”. But then the developer dropped a very unexpected hint: he wanted to port the game (if the kickstarter is successful) to AmigaOS 4. Not to make any real money out of it (there isn’t any), but just because he grew up with the Amiga and was happy to hear that development was still ongoing.
Inside my A4000T
The Amiga 4000T. Produced in very small numbers in the last few months of Commodore in 1994 before it went bankrupt, and briefly again by Amiga Technologies in 1996. I thought since I had the system opened up to fix an issue with the hard disk and sound output, I would share some photos of this heavily upgraded machine.
On the shoulders of Giants
Sorting stuff with MorphOS
A couple of months ago I purchased a 1 TB 2.5″ external USB HDD in order to sort all of my stuff from my various computers into one single, well organised place. The idea is that every computer will eventually have the exact same system. So when I add new stuff (pictures, videos, backups etc) all I need to do is dragging the folder to the HDD and it will add the new stuff.
Dylan The Spaceman - Demo Coming Soon
It's been a fair old while since Chris Clarke updated the Amiga PD web site blog, as most of his free time has been spent working on both "Dylan The Spaceman" and his recently released shoot-em-up "Kingdoms of Steam".
Chris tells us that work has resumed on Dylan, and that he hopes to release a playable demo in the not too distant future.
Having played a work in progress version of this game I can tell you that you're in for a real treat. The game is already shaping up to be something very special, and easily up to the standard of the Codemasters budget titles of old.
Bubble Shooter DX on AmigaOS4 using Sam460CR
I am back from my holiday and turned on my Sam460CR system today to find out a new game called Bubble Shooter DX by Entwickler-X available on AMIStore!
Mutant League Hockey Sees Full Release!
It was way back in January of this year that the Amiga Gamer blog featured unreleased Ocean / EA sports title Mutant League H
Netsurf 3.4 for Classic Amigas
Well, one of the very best browsers you can get for the Classic Amigas is NetSurf.
The good developer(s) over at AmiSoft have been slowly updating this great browser and have gotten us to version 3.4. The AGA-only version was released back in March of 2015, and there is a new version that does not require the cumbersome ixemul library file that was released near the end of June 2015.
I decided to test these and see how they compared to the ixemul-dependent 3.2 I’d been using. This is a quick glance test, not comprehensive.
PowerPC code optimization, experiment, code generator part 2.
FPGA Arcade: New LED signals on the core equals more LEDS to play with
Yesterday MikeJ released a new Amiga core for the FPGA Arcade which apart from scrollwheel support, OSD options for Mouse/Joysticks and some 2nd joystick button also added 3 headers on the AUX_IO spot for Power, Floppy and Hard Drive LEDS.