Underthreat - Amiga 16 colour Shootem up - WIP
A quick concept below of how a shoot em up for the Classic Amiga's I'm working on might look like with the limit of 16 colours at 320x256(PAL) (or 320x200 NTSC). Still working on palette optimisations :)
The graphics will be hand drawn all enemy animations will be created/rendering in 3d (Lightwave) and converted to the colour palette. This project as with many others I'll play around with and research overtime.

Symmetric Multi-Processing (SMP) is on the wishlist of AmigaOS users for quite some time now, and while progress has been made, we’re still not there yet.
