It is that time of the year again when everyone, and his brother, try to fill your already crammed little house with any kind of unwanted stuff. If this wasn’t already exhausting by itself, today is Friday 13th of one of the worst periods in the last 100 years. Nonetheless, since I’ve always been on […]
Roughly covering July to September 2020's Amiga game developments, in today's issue we have a somehow unusual original game, a couple of remakes of 8-bit and arcade titles, and as a bonus the full release of a classic.
This weekend has been busy building and setting up my new Trak Racer TR-8 racing simulator. For this blog entry I wanted to take a look at the build process and trying it out with a few different games, even running Outrun with MAME using it. Let's dive in :-)
First of all, I have to admit something and yes this is a review of a game that I actually worked a bit on as a tester++ and you might even spot me in the credits too so yes the review here might sound a bit biased and overhyped but I have tried my best […]
As Germany faces it's second wave of Corona virus spread, serious restrictions apply to public gatherings, forcing the "Amiga Meeting" to cancel it's live event, and go online.
Recently I received my Intellivision II system and I am very excited to muck around with it!
Awesome news from the printed side of things: A new magazine is underway!
Continuing the tradition of great english language Amiga magazines like AMIGA FORMAT, CU Amiga, and others, AMIGA ADDICT is a new printed magazine from the UK.
Or more precisely: not "is", but "will be" if all goes well. For the first issue at least 500 preorders are needed, for the publishers to get an idea of the market, and cover production costs.
Want to build your own Amiga game but don't have assets, we'll I decided create assets ready to use and build a game in your favourite engine or your own. The graphics are OCS and 16 colours, this should cover every Amiga platform including the very first Amiga 1000.
I plan to do more game assets for people to play with over time. (I have other assets such as Tetris clone, and Space Invaders, but newer ideas will come)
Of all the games I missed during the 90ies, PowerMonger is probably one of the most representative of an entire era. Derived from the Populous engine but featuring a 3D map PowerMonger, a real-time strategy game, was developed by Bullfrog from the Amiga and Atari ST in 1990 and published by Electronic Arts. As a […]