A Look At The Jim Power In Mutant Planet CD32 Release

Did you know that there was a re-release of the old classic Jim Power (My Amiga 500 review here) earlier this year?  Well, not many did really and this is thanks to the very long time from ordering it to it finally showing up. The reason is simple enough, it was a Kickstarter planned project […]


P96 3.2.1 is out!

Jens Schoenfeld / Individual Computers says Merry Christmas with an update to P96 (Picasso96) that happens to match AmigaOS's latest version number.

According to the announcement (see link below), it's a bugfix release that addresses many little issues that were reported by users via P96's support forum.

Among the changes are updates to blitter emulation, improved use of hardware sprites (mouse pointer) that increases performance, and added support for the ZZ9000 graphics cards' dual-palette feature, removing artifacts when dragging Intuition screens.

Mini Review: Buffalo Bill’s Rodeo Games

Hello there, I have decided to try and get a more steady flow of articles to my blog so therefore I have decided to do a new series called Mini Reviews ( I have run this series on facebook for years now), we will see how this goes, thanks for your feedback and interest in […]


AmigaOS 3.2.1 is out!

Great news from the operating system side of Amiga things: Hyperion has released AmigaOS update 3.2.1, for registered users, and for free.

In a press release published on 21st Dec. 2021 the availability of the first update to AmigaOS 3.2 was announced, along with a list of highlighted features:

Hyperion Entertainment: AmigaOS 3.2.1 update available

Hi everyone, An update to AmigaOS 3.2 has been released! Here is the press release from the official website of Hyperion Entertainment: Brussels, December 21, 2021Hyperion Entertainment CVBA is proud to provide the first free update of AmigaOS 3.2. It demonstrates our dedication to ensure that AmigaOS 3.2 is the most capable and most stable […]

1942 & The Amiga Development Progression

1942 for the Amiga 500 has been in development for quite a while now and when I joined the project earlier this year then the base engine and a few levels were more or less finished albeit a bit crude. It didn’t take long before my (and other testers) bug reports (wasn’t all that bad, […]