Here's the next step in Vampire/Apollo-core development, and what an important step it is: Amiga-chipset emulation, namely AGA, is making good progress - now Vampire boards can do AGA graphics and audio via HDMI!
Once again, and finally, it looks like it's really happening: the looooong overdue update of the Amiga's screenmodes and connection capabilities in regard to modern displays.
Most people think Hyper threading means a single core looks like 2 cores, and all but the latest AROS don’t support more than one core (SMP). However, Apollo lead developer Gunnar Von Boehn, lists other uses for hyperthreading in this forum thead
–> here <–
Keep an eye out on this.
The AmiGameJam 2017 Amiga game development competition ran from February 5th to March 30th 2017, and was held in two categories: Classic OCS/AGA Amigas and Next-Gen Amigas (AROS, MorphOS and AmigaOS4). The theme was "TV Shows and Movies" or "Christmas".
Six titles were submitted: Brus Lii, Santa Run (Next-Gen/AmigaOS4), Easter Egg, Max Knight Xmas Edition, Bridge Strike, and The Last Starfighter.
Arti has ported "Mini Metal Slug", a "Metal Slug" remake, to AmigaOS3. It's a one-man-army comic-style shoot'em up game, and it demands some serious processing power: 68040 CPU, fast emulator, or Vampire accelerator is required.
You can find it on AmiNet:
Arti's homepage is:
If you like coding in Pascal on the Amiga, or if you want to start doing so, you should visit ALB's blog.
ALB's blog hosts the Freepascal compilers for AmigaOS, MorphOS and AROS, some other applications like Mapparium, GPSTool, and EdiSyn, and now he has even added an online Pascal compiler for AmigaOS, MorphOS and AROS.
Via a web interface, you can enter your Pascal code, choose the destination platform, click "Compile", and download your executable file.