New printmag: AMIGA ADDICT - preorder now!

Awesome news from the printed side of things: A new magazine is underway!

Continuing the tradition of great english language Amiga magazines like AMIGA FORMAT, CU Amiga, and others, AMIGA ADDICT is a new printed magazine from the UK. 

Or more precisely: not "is", but "will be" if all goes well. For the first issue at least 500 preorders are needed, for the publishers to get an idea of the market, and cover production costs.

NEONworld - free AMIGA game assets

 Hey Everyone,

Want to build your own Amiga game but don't have assets, we'll I decided create assets ready to use and build a game in your favourite engine or your own.  The graphics are OCS and 16 colours, this should cover every Amiga platform including the very first Amiga 1000.

I plan to do more game assets for people to play with over time. (I have other assets such as Tetris clone, and Space Invaders, but newer ideas will come)

A Look At Powermonger

Of all the games I missed during the 90ies, PowerMonger is probably one of the most representative of an entire era. Derived from the Populous engine but featuring a 3D map PowerMonger, a real-time strategy game, was developed by Bullfrog from the Amiga and Atari ST in 1990 and published by Electronic Arts. As a […]

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Back on track(ing)

Much of my creative activity in the 1990s was related to the Amiga demoscene. I was lucky to live in a city which, albeit small, concentrated enough local talent to have formed a full-fledged demo group called Vectors, which I joined in early 1993. Unlike many other demo groups, the members of which were often scattered across different cities or even countries, we could easily meet up in person to discuss things, work on our projects, or just have some serious fun with our Amigas.

Moving all new posts to Epsilon's World Blog

I have decided to unify all my various blogs under one unified blog called Epsilon's World.

All articles I have written for Epsilon's Amiga Blog, Epsilons C64 Blog, Interesting Trains and Virtualised (I'll bet you never read that one) are now all available on the new blog. This allows me the freedom to blog on any topic without being typecast and maintaining multiple blogs.

This particular blog will remain as it is now, due to the large number of internet website and social media linking directly to articles here.

Game Review: The Pawn

One of the Amiga games that stuck in my imagination forever despite dating back 35 years ago is The Pawn. This game, initially a text-only adventure developed and published for the Sinclair QL in 1985, was written by Rob Steggles at Magnetic Scrolls and soon became a hit due to its peculiar nature of making […]

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Opening the Rear Window…

Browsing through old diskmags always makes me notice how much Amiga-related writing I did in the 1990s. But of course: the Amiga was my computer of choice back then, I used it throughout the decade as my main productivity tool. I used the Digita Wordworth for all my written coursework, including the master’s thesis; I composed several dozen tunes for demoscene productions in Protracker; I took my first programming steps in GFA Basic and, later, Storm C… So there was a lot to write about, and writing about it was great fun.

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