Amiga goes HDMI - D520 video to HDMI converter

At Revision 2017 in Saarbruecken (Germany), Thorsten Schubert presents his "D520" device, an external Amiga video to HDMI converter. Amazing! It's alpha/beta stage, and there's no decision regarding distribution yet, but it has some great features: connects to Amiga video port, HDMI output, 3.5mm TRS audio in for Amiga Paula audio, firmware upgradeable (via Amiga video port).  (Video by VisioRetron, in german.)

Icaros Desktop 2.2 and Classic Amiga upgrades

My apologies for the lack of blog posts recently. This has been due to a long personal illness, a death in the family involving travelling to Japan and also work being incredibly busy. Sorry for this but it was beyond my control!

But despite this I have not been idle with my Amigas and indeed have been busy doing work on Icaros Desktop 2.2 upgrade on my Acer AspireOne, Classic Amiga upgrades for my A1200, 2000 and 4000D, and even doing more work on my Amiga 4000T too!

"BlackBOX 1200" Amiga 1200 tower conversion kit from Elbox

Elbox offers a new tower system for Amiga 1200 computers. It's prepared for installation of the Mediator PCI 1200TX, Mediator PCI 1200SX, Mediator PCI 1200LT4, Mediator PCI 1200, Mediator PCI 1200LT2 and G-REX 1200 busboards. It black, made of steel, comes with 350W power supply, PC/Amiga keyboard interface, USB connectors, two cooling fans, and has space for a total of eight internal drives.

http://eu-shop.elbox.com/en_GB/p/BlackBOX-1200/734

Frame Buffer and Text Generation now working…

Now that I have the 4MB SRAM board installed, I now have a frame buffer that can keep up with the video bandwidth rate.

The resolution and color depth is currently 800 x 480 x 12-bit. The computing shield I’m using only supports 12-bits, but my LCD can do 24-bit.

Essentially how my frame buffer works is that you write the 12-bit color value into an address in memory that corresponds to a location on the screen.

See Framebuffer at Wikipedia.

RedPill Amiga game creator

RedPill is a new game creator and engine for the Amiga, written in BlitzBasic (AmiBlitz2). It's currently at version 0.5.0, and features smooth scrolling, AGA support, physics (bouncing, friction, ...), collision detection, and many more details.

Here's a demo video showing part of the creation of a platform-type game:

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