February 2018
Mig n Ziggy - Hang in There
One of the projects I'm super keen on getting back into is "Mig n Ziggy"
The last pixel play was during this destroyed wall, yes a nasty enemy comes out of it.
Neo Geo Emulation
I recently got the chance to attend the Play Expo in Blackpool which is a series of events which take place every few months around the UK aimed at the […]
New page: Microbotics MBX1230XA accelerator board information
Ok, actually it's an old page: the
Hardware: Microbotics MBX1230XA accelerator board information page
is back, with updated information!
(And we were able to fix our MBX1230XA accelerator board! :-) )
Iridium - Working on texturemaps - Desert
Iridium has not lost any love in development. Some test concepts here and a quick sample of some of the assets. The cracked desert textures still needs refining and will be transparent layers on top of the sand texture.
I have a few tricks up my sleeve to achieve the seamless texture but its going to take some time :)
Reshoot R - Update - New weapon
Richard has been busy implementing lots of new features into Reshoot R. Besides this new weapon he has rewritten the sprite engine that now allows for a lot more particles and effects. See his post on his Patreon site for more technical details.