May 2014

Underthreat v1 - Classic Amiga Graphics

I have had so much fun playing around with pixels on the Amiga 1200.

Below are some designs for the vertical shoot em up - Underthreat v1. Created on an A1200 - with Brilliance 2 paint software.   This shoot em up features 256 colours :) (AGA)

Fatal Danger - Underthreat - Hybrid concept 2012

Modern version (2012) of Fatal Danger, name changed to Underthreat. (version 2 of Fatal Danger is a vertical shooter)

The game concept also shifted in design in that you could fly back through level and destroy other areas.  Imagine R-Type/Defender :)


Fatal Danger - Underthreat - Hybrid concept 2012

Modern version (2012) of Fatal Danger, name changed to Underthreat. (version 2 of Fatal Danger is a vertical shooter)

The game concept also shifted in design in that you could fly back through level and destroy other areas.  Imagine R-Type/Defender :)


Fatal Danger - Amiga A500 - Dpaint

Fatal Danger was an early (1990's) Shoot em up game for the Commodore Amiga.
Designed with Electronic Arts - Deluxe Paint.

Created somewhere between in the late 1980's early 90's.

Dual Screens on the AmigaONE 500

I recently acquired an 'old' Dell LCD display from my dad who found it lurking in the back of a cupboard. I say 'old' because it doesn't seem to have been used and is suspected to have come with a PC some years ago and then for some reason was put away and forgotten about. I decided to put the screen to some use and hook it up to my AmigaONE 500.



Marco Gregorio's Adventures to Unusual Places

If you're a fan of platform games then you may want to check out the recently released "Marco Gregorio's Adventures to Unusual Places", which was released towards the end of April.

Put together using game creation package "Backbone", the game spans 5 levels and features music from the Sounds Terrific MOD compilation, with author credits detailed in the game.

The tiles and sprites were created by English Amiga Board member amiman99, with the help of his friend. Tiles used were from a modified set originally created by fellow EAB member Cammy.

Breaking the Memory Barrier

Overview

AmigaOS is a 32 bit OS. There is little we can change about it. The size of an address pointer is intrinsically entangled into the API, and getting rid of this legacy is, for the most part, a matter of replacing all of the API with a new one. Every time a programmer writes something like “sizeof(struct Message)”, the 32 bit nature is fused into his code.

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