October 2021

A look at Lotus Turbo Challenge II

The first years of the ’90s were a gold mine as far as Amiga games were concerned and developers across Europe consistently released incredible titles. The second Lotus game was one of these, with its focus oriented to an arcade type of gameplay in which you had to complete different tracks in a series of […]

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Unboxing Smarty And The Nasty Gluttons

The AmigaGuru’s gamer blog has certainly had a rough year so far when it comes to the actual content. Writing articles takes time and those that know me well knows that I refuse to post an article just for the sake of posting one, and yes, this is not a news site either which means […]

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Prevue Guide guru meditation live on air

One of the strengths of the Amiga - at the time - was that it generates a "native" PAL/NTSC video signal, compatible with that of any home TV, making it naturally suited for video and broadcasting production. 

AMIGA alive software: xiffview 0.5

Yet another update of IFF ILBM imageviewer xiffview for Linux computers. Now it can double- or triple-scale image, display individual bitplanes, give color information, and a couple of other features have been added.

xiffview is slowly turning into quite a usable tool. In addition to the aforementioned, it also got a brand new status bar for user messages, a rudimentary online help, and it displays pixel coordinates when the mouse moves over the image.

A Look At Rodland

Rod Land is a platform game originally developed and published in arcades by Jaleco in 1990. Following the success of the arcade, the game was ported to the Amiga and published by Storm in 1991. The player(s) control one or two fairies, armed with a magic wand (a rod), that has(have) the ability to freeze […]

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Games galore #26: Abu Simbel Profanation, Black Dawn Rogue, Slayers of High Toro, Blade re-release, Pacman 500

Oops, it's been quite some time, catching up with 2021/2022 Amiga game developments: an old platformer got remade, "Black Dawn" got another sequel, a new turn-based strategy game was released, an iso-3D adventure game got re-released, and good old Pac Man makes another appearance.

Abu Simbel Profanation

Originally created in 1985 for the ZX Spectrum, and first released for the Amiga in 2001, the "Abu Simbel Profanation" recently got a facelift remake for AGA machines.

Games galore #23: Supercars II AGA, Chases of Death, Swapped Arts, JetHuntERS, Primal Blade

There's no short cut, we gotta get them all: an updated racing classic, and lots of work in progress.

Supercars II AGA

Top-view racing classic "Supercars" gets a new release in AGA shape that goes by the name of "Supercars II AGA". This actually isn't a new game, but more like an updated version of "Supercars II". You still drive around a course on a scrolling map, still try to outmaneuver, or simply blast away, your opponents - and it's still great fun, or maybe now even more, with 256-color graphics and some other little enhancements.

Games galore #22: Exhumed, Dread (demo release), Henry's House, Krogharr, Polar Panic

Amiga game development is moving fast - so are we: this time we have two first person shooters, a port of an 8-bit platformer, a new fighting game by the author of "Invyya", and another new jump and run game.

Exhumed

Recently, a couple of PC games based on the "Build" 3d engine were ported to the Amiga - on of which is 1997 PC first person shooter game "Exhumed", also known as "Powerslave".