Underthreat - Amiga 16 colour Shootem up - WIP
A quick concept below of how a shoot em up for the Classic Amiga's I'm working on might look like with the limit of 16 colours at 320x256(PAL) (or 320x200 NTSC). Still working on palette optimisations :)
The graphics will be hand drawn all enemy animations will be created/rendering in 3d (Lightwave) and converted to the colour palette. This project as with many others I'll play around with and research overtime.
Below is a test of how the background could look using the copper effect (I need to research what the limitations are)
Earlier in my blog history I do have a link to a full HD version (platform?)