Games galore #24: Blood, Cybersphere, MeMo, "Creeping Me Out: Hex Night" demo

Even more games, no time to lose: more first person shooting, yet another puzzle game from Simone Bevilacqua, and two point-and-click adventures in this issue of Games galore.

"Blood"

Shortly after "Exhumed" (or "Powerslave") another MS-DOS first person shooter based on the "Build" engine was ported to the Amiga by BSzili: "Blood", originally from 1997, first shown on the Amiga in June 2021, and uploaded to AmiNet in September, goes deep into horror territory, with graveyards, crazy monks, and rolling heads.

It's an exciting 3d shooting game that requires a powerful AGA Amiga with FPU - 68040 and higher - Kickstart 3.0 or higher, 32MB of RAM, harddisc, and, just as "Exhumed" does, game data files from the PC version (see links below). 

(Note: the AmiNet readme says a 68060 is required, but we have seen video of "Exhumed" running on 68040, so we're assuming "Blood" has the same CPU requirements, thus probably runs on 68040, too.)

Watch a video of "Blood" running on Amiga 1200 / 68060 @ 66 Mhz with Roland SC-88 MIDI expander music (yay!) on anouk33's YouTube channel (2021-08-03):

You can grab "Blood" from AmiNet:
http://aminet.net/package/game/shoot/nblood

Additional sources:
http://www.indieretronews.com/2021/09/blood-classic-ms-dos-fps-makes-its...
http://www.jonof.id.au/buildgames/blood.html (PC shareware / game data)

"Cybersphere"

We take the occasional look at the next-gen Amiga gaming scene with "Cybersphere", a point and click adventure from GDG entertainment, not to be confused with the Breakout-style 1994 OCS/ECS Amiga game of the same name.

"Cybersphere" was announced in June 2021, and by now we can purchase the finished product - see links below.

Being a Hollywood-MAL based piece of software, it requires quite some harddisc space, and is available for many platforms - the game CD contains versions for AmigaOS4, MorphOS, AROS (x86), plus Windows 32-bit (runs on 64-bit systems, too), Linux 32-bit (runs on 64-bit systems, too), and MacOS.

 
Here's a video of "Cybersphere" from AMIGA FACTORY's YouTube channel (2021-06-19):

Check out the game's website for more details...
https://www.gdg-entertainment.it/cybersphere.html

...or just directly go to the online shop for purchase:
https://www.bitmapsoft.co.uk/product/cybersphere-collectors-edition/

Additional sources:
https://blog.amigaguru.com/introducing-a-brand-new-game-cybersphere-by-g...
http://amiga-news.de/de/news/AN-2021-06-00038-DE.html

"MeMO" updated

Simone "saimo" Bevilacqua at it again - over the summer of 2021 he's updated his variation of the good old "Memory" card game concept with bugfixes and new features. "MeMO" is actually a pretty old game that dates back to 1996.

What sets "MeMO" apart from the competition is that it's a saimo game, which means it looks great, plus it has some super laid-back fusion music, allows two players to play simultaneously - a feature rarely seen in computer card games - and it has some AI trickery designed to make "MeMO" a totally non-frustrating experience.

The game requires 68020 CPU, 1MB ChipRAM plus some other RAM, ECS chipset, PAL video, and AmigaOS 2.0 (or higher).

Here's video of "MeMO" from Simone Bevilacqua's YouTube channel (2021-08-01): 

Go to MeMO's itch.io page for more information, and purchase/download:
https://retream.itch.io/memo

Additional sources:
http://amiga-news.de/de/news/AN-2021-06-00068-DE.html

"Creeping Me Out: Hex Night" public demo

We've reported about the game before so we won't go into too much detail here - but a new (v1.0j, July 2021) demo release of Michael "Mixel" Dawes' beautiful point-and-click jump-and-run adventure "Creeping Me Out: Hex Night" is certainly worth mentioning.

Here's the - pretty impressive - "CMO Hex Night Demo Launch Trailer" from Mixel's Lab on YouTube (2021-06-28):

Go to the Mixel's website to download the demo:
http://mixelslab.com/cmo-hex-night-amiga/

Additional sources:
https://twitter.com/MFDawes/status/1410241306987798532
http://amiga-news.de/de/news/AN-2021-07-00004-DE.html

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Thanks for reading! Stay tuned for "Games galore #25"!

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