Atari Jaguar has arrived
I remember when the Atari Jaguar first came out in 1993 - it proudly boasted a 64bit architecture, when all the competing systems and consoles were 16bit.
The price of both systems was eye-watering in Australia. I was a poor uni student and definitely couldn't afford it. Needless to say I never got one while they were for sale.
I wanted to find out what I missed out on back then, and when the opportunity came up to get a boxed Atari Jaguar locally - I jumped on it.

Especially expensive is the Jaguar CD add-on, released late in its life, which opened up being able to play Jaguar CD games on the system. There is a port on the back of the console used to connect it, and it sits on top of the Jaguar console, with a pass through for the cartridge port.



The controller is chunky - People complain about the ergonomics of its design and I have to agree, although it feels comfortable enough to hold. The D Pad doesn't feel great, but the rest is ok.
The included Cybermorph game is ok I guess, but a bad choice for a launch title. Doom or Wolfenstein 3D would have been a better choice.
Even in 1993, I am not sure Cybermorph stood out that much from the 3D games available on PC and other consoles.

Rocketeer Rebounced was released in a full boxed case, with the other two games released in cheaper small mini cartridge cases.



I found turning around a bit slower with the controller than it would be using a keyboard on the PC original, but it doesn't impact the gameplay too much.
As mentioned, I think Ruiner Pinball is a great game. I am glad I got to experience it, an exclusive title on the Atari Jaguar.
There are other Jaguar exclusive titles like "White Men Can't Jump". Even though it should be closer tied into the famous film of the same name - it isn't. The basketball itself game is very ordinary and only half the court! I am glad the game was cheap.
I also bought Chequered Flag, a 2D racing game I played a lot on the Atari Lynx handheld. That is why I was interested in it on the Jaguar.
The 3D environment is excellent, smooth and control is also good. The snide voice comments from time to time remind me a bit of Duke Nukem 3D. I half expected the marine to say "Come get some" when opening doors...
The shotgun takes more shots than I thought to kill an Alien, and you can be harmed by standing on top of the body when killed, just like in the Aliens movie. The graphics are terrific.

I can imagine it would have been popular if it had been released back then, although the comparisons to Mario Kart and the fact that the SNES game is .. errmmm... much better on a 16bit console probably explains why it was cancelled.
I think they could have done much more with Atari Karts on the Jaguar. Graphically it doesn't look a huge amount better than Mario Kart. It is better of course, and it should be given the Jaguar's specs.
The game works well enough though. It is challenging and fun, although some obstacles are hard to know are actually obstacles! I think the tracks should look a little more like tracks though - it would help.
Skyhammer is a Rebellion software release on the Jaguar! Never heard of it, and was keen to try it out.
Graphically it looks great on the Jaguar - the controls work well too. I need to spend more time with it - I only had a short time to play it unfortunately.
For me, the biggest issue is the size of the ship on the screen - it is huge! It fills so much of the screen - makes targeting enemies difficult as you can't see them when they are directly in front of you..
It runs at a good speed, no slowdown, and truly 3D. You can turn the ship left and right, up and down. It looks good, and feels like a good Atari Jaguar 3D game.
Last Strike DX is a 2D shoot em up homebrew title, with Hoffman's Amiga Protracker module music used in the game! An Amiga link to an Atari title that is not on the Amiga. Heh, interesting.
Naturally it gets a point for the music - it is excellent. The graphics are also quite good. I like the story explanation screens.
This game is not really taking advantage of the 3D capabilities of the Jaguar though - I don't know, but I suspect it is using the 68000 CPU.
Rocketeer Rebounced though, definitely is using the 3D capabilities of the Jaguar - at least, it appears to.
Your player character is bouncing constantly over a landscape with bonuses, subtraction scores, and various obstacles to avoid.
Reminds me of the game from Core Design called Blob on the Amiga in the mid 1990's. Maybe it is a 2D game with the 3d jumping animation? Anyway, it is good difficulty level and easy to get into.
Iron Soldier is next up. It has an overlay included for the controller too, to provide easy access to weapons mounted in different locations on the soldier.
You choose where the weapons are located on the soldier. To start with you have one, but more are added later.
The 3D environment in Iron Soldier is impressive for the time, and kinda fun to shoot the enemies down. You rotate the soldier around to shoot around 360 degrees and can move the head aim up and down as well.
I believe there is a sequel to Iron Soldier as well on the Jaguar, but I don't have this. I am happy to have the original version with the overlays.
Essentially you are moving "flipping" tiles into the air to move them to match the required pattern.
This is an interesting take on a puzzle game, making interesting use of 3D in a time when developers were trying to work out what works and what doesn't - here it works well :-)
Some games are better than others in this collection, but the inclusion of music by Purple Motion, the famous demo scener from the Future Crew demo group of the 1990's is brilliant!
Tube SE is a fast paced game where you control a ship to glide over the path that rotates around 360 degrees into the screen. It is great to see this use of 3D on the Jaguar - I played the game "Tube" by Bullfrog on the PC back in the day from a cover disk, and it is in a similar style.
Gem Race could have been so much more - what there is looks impressive - a rolling road driving game that graphically looks nice.
There just isn't much to the game, and the road (while impressive) doesn't punish you for ignoring the curves in it. I would treat it more as a demo of what is possible. If Atari Karts had looked like this....who knows?