AADevLog #6 - Merry Christmas! And, yes, it will become a game.
Merry Christmas everyone! So it's christmas, and I thought I'd pull out a couple of things from my harddrive.
You might have noticed this, well, attempt at a platformer that goes by the name of "Wheelchair Hero". I'm working on it on-and-off, but there is actual progress. One of the issues I had postponed was some sort of rudimentary color management, meaning some basic strategy regarding palette use. Another one was to add some strategy elements, so the... game?... doesn't get too boring too quickly. Anyway - here's another work-in-progress screenshot of "Wheelchair Hero", and, yes, it looks as if this will become a game. :-)
Wheelchair Hero with new elevators, NPCs, items, better colors |
Also a little bit of work has been done on "reed" texteditor: a little update to the GUI layout, and it now shows actual settings' values.
"reed" on AmigaOS3.9 |
And while we're at it: When creating a game, why not create two? Or even three? So I started drawing assets for more playable stuff. This next one might be called "Attack on the Beach", and maybe you can make a guess what it's all about from this mockup-picture:
"Attack on the Beach" concept picture |
Finally, something that I had on my mind for decades. With all the knowledge gained from hundreds of programming experiments and attempts, I thought it's about time to somehow tackle the challenge. I'm pretty sure everyone gets a "rough" idea what this one might be about from this early title picture. ;-)
"Airborne Trooper" work-in-progress title picture |
* * *
Thanks for reading, happy holidays & stay healthy!