Skinny Marley Amiga Review
Skinny Marley is a love letter to a dog: a charming puzzle game all the way from Brazil, a country that hasn’t produced many Amiga titles.
The post Skinny Marley Amiga Review appeared first on AmigaGuru's GamerBlog.
Skinny Marley is a love letter to a dog: a charming puzzle game all the way from Brazil, a country that hasn’t produced many Amiga titles.
The post Skinny Marley Amiga Review appeared first on AmigaGuru's GamerBlog.
The Amiga version of Caveman Ninja came sort of late for an Amiga game (1993), was it worth the wait? How is the 2022 remake from Mr.Nutz Studios compared...
How was the original Arcade game?
The post New Joe & Mac Caveman Ninja vs. Original appeared first on AmigaGuru's GamerBlog.
Sky Shapers is a high-speed, vertical-scrolling Shoot 'Em Up by Norwegian indie studio Digilicious Nibbles, making their debut on the AGA Amiga. Developed in Blitz Basic and created entirely on classic Amiga hardware, the game runs at a smooth 50 FPS and features handcrafted graphics, three expansive levels, and intense boss battles.
Yoomp! is likely a well-known IP among retro gaming enthusiasts, though it was relatively new to me since I never followed the Atari scene closely. While Indie Retro News and others have covered it multiple times across various platforms, it never truly caught my attention—until talk of an Amiga version surfaced (go figure! :-p). The game has been out for a while now and continues to receive updates, which is fantastic. Even better, it now has a collector’s box for those of us who love having a physical edition to proudly display on our shelves.
Twelve years ago, I wrote an article about the Trojan Phazer Light Gun—an incredibly popular piece that continues to attract a lot of views, likely due to the growing interest in the Retro Light Gun market. This follow-up write up explores the current state of Light Gun games on the Amiga and highlights the black Trojan / Magnum Phazer gun I purchased in Denmark a couple years ago.
California Games was simply outstanding, making it all the more astonishing how the sequel, California Games II, managed to mess everything up.
There isn't a single likable aspect in the sequel, which perfectly exemplifies how the developer completely missed what made the original so great.