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So here comes a small blog update.
Its time to talk about optimizing code, so was looking at Basilisk II code.
So you have been waiting for Basilisk II 1.0
Summer time, holyday and software development.
So we are moving forward whit Excalibur 1.3.5.
Some really nice new features in this version, is that you do not need to quit Excalibur to reload settings. When I made the changes I discovered lots small bugs, that I have been addressing, mostly rendering related.
I most say it has been lots of bugs found I'm a bit surprised, mostly not critical, they just need to be fixed, it really does not help having lots of new features if the program is not work as expected, so this has to be fixed first.
So its that time again, Excalibur is ready for new release candidate V1.3.0
AGA/OCS (planar) vs 8BIT CLUT (chunky)
Friday after work, and yester day I did some experimentation, people keep on saying how great AGA and OCS are for demos, is this really true? Does planar really have a advantage over 8bit CLUT chunky graphics. I think it does not, its just that planar modes, makes easier to do layering, and graphic card does the rest, so my experiment was simple implement some sort of layering in 8bit CLUT, should not be too hard.
So here is my main code, not so complicated.