AADevLog #5 - Will it become... a game?!
Creating your first action game from scratch can be quite a challenge, and cause severe frustration. But at some point you begin to see some light at the end of the tunnel - and that's where the real fun part begins.
My experiments in creating something that might become... a game?! ...have reached a stage where (except for sound) pretty much everything is in place: timing, user input, movement, graphics, limits, ...and it seems to work! Stably!
To achieve this within a somewhat tolerable time frame (= this lifetime), some fundamental decisions had to be made: