ZZ9000 and ZZ9000AX cards on Amiga 2000
After a long wait, I finally got my MNT ZZ9000 cards this week - one Zorro 2 card for my Amiga 2000 and a Zorro 3 card for another Amiga to be decided!

After a long wait, I finally got my MNT ZZ9000 cards this week - one Zorro 2 card for my Amiga 2000 and a Zorro 3 card for another Amiga to be decided!

Autofire! Another round of catching up with Amiga game development.
Great shoot-em-up game "Inviyya" by Tigerskunk is about to get a sequel: "Inviyya II: Hyperblaster" was announced in the first half of 2022, and updates on development progress have been posted on the internet since.
So for today ladies and gentlemen, I present a teardown of an HP/Agilent logic analyzer cable. I think this is part number 16715-61601. This cable is used to connect one of a series of 40-pin compatible modules (many of the 167xx series, but not all) from the 60-pin connector on the LA side, to the 40-pin connectors that supports a variety pod adapters. The most popular, at least in my world, of the 40-pin pod adapters is the flying lead one, the venerable Agilent 01650-61608 pod adapters.
OMG, it's been a long time since the previous issue - again we have a lot of catching up ahead: Huge names in this issue! First-person-shooters, arcade, movie tie-in!
I’m not a frequent Amiga party-goer. I had my fair share when I was younger, but I no longer see much point in going to far-away places only to find, typically, a dozen tables with old machines running old games. So the Amiga37 party announcement in April left me somewhat indifferent, all the more so when I realized that the venue was located over a thousand kilometres from my hometown.
Creating your first action game from scratch can be quite a challenge, and cause severe frustration. But at some point you begin to see some light at the end of the tunnel - and that's where the real fun part begins.
My experiments in creating something that might become... a game?! ...have reached a stage where (except for sound) pretty much everything is in place: timing, user input, movement, graphics, limits, ...and it seems to work! Stably!
To achieve this within a somewhat tolerable time frame (= this lifetime), some fundamental decisions had to be made:
This week I received another Amiga 1200! This is my second A1200, but hear me out before you judge, there is a method to the madness!

Hi everyone, Today I’d like to inform you that I’ve decided to merge my two blogs into one. This means that Gaming on AmigaOS 4 will become part of Old School Game Blog. I have transferred the content so that you can find all blog posts from Gaming on AmigaOS 4 on this site. The […]
AmigaOS 4 News – October 2022 Hi there, Thanks for visiting my blog, and welcome to the 10th edition of the AmigaOS 4 Monthly Roundup! This edition has been published on my main website, Old School Game Blog, first. The reason is that I’m considering merging the two blogs since I want to save some […]
AmigaOS 4 News – October 2022 Hi there, Thanks for visiting my blog, and welcome to the 10th edition of the AmigaOS 4 Monthly Roundup! This edition has been published on my main website, Old School Game Blog, first. The reason is that I’m considering merging the two blogs since I want to save some […]
This week saw the release of a new commercial Adventure game for the Classic Amiga called AquAbyss by developers Aged Code, which is delivered over the network your Amiga and utilises network game functionality as well!