Dataflyer 500 reversed schematics are coming….

While trying to reverse the function of the Commodore Amiga Expansion Systems DataFlyer 500 BUSS PAL, I really needed to know what was connected to what. There are no, as far as I know(!!), schematics available for this board, so I thought I’d bring that to end.

I will be publishing schematics relatively soon once I’ve had some more time to double-check them.

Building a PAL reader for TL866A

So I’m in the process of trying to reverse engineer some custom PALs from a Commodore Amiga Dataflyer 500. It would be ideal to read those PALs directly, however I don’t have a compatible PAL reading solutions. I’ve found some online but they are easily $800-$1200. So someone on a previous blog post commented about a potential solution that works with the TL866A eeprom reader.

AmigaOS 4 Monthly Roundup – June 2022

AmigaOS 4 News – June 2022 Hi and welcome to the sixth edition of the AmigaOS 4 Monthly Roundup! Many thanks for visiting, and I hope you’ll find this months news interesting. There has for sure been a lot happening, which includes a games competition, many software releases, but also an important announcement from HunoPPC. […]

AMIGA alive software: zx81paint 0.1

Do you like to create software for the Sinclair ZX81? This little paint program might come in handy.

zx81paint creates ZX81 character set images, and can save them in file formats suitable for ZX81 development.

The last five per cent

In project management circles, there is a running joke that the last five per cent of a project takes 95 per cent of the entire completion time. If you’re a software developer, this funny paradox may ring some bells because it is in fact well rooted in experience. Your project proceeds quickly until it reaches a point where it is almost finished, save for a few little things that make it unsuitable for release. These “few little things” can turn the final phase of the project into a nightmare that will drag for months, if not years.

Games galore #29: Caves & Cargo, Choctris, Attack of the Petscii Robots, Project Quest - Chapter 2, Castle Danger

In this issue: a game inspired by "Gravity Force", another "Tetris" game, a character-set based action adventure, an original top-down view shooter, and a virtual board game.

Caves & Cargo

This is an arcade action game similar to "Gravity Force", under development by EAB user TheoTheoderich: Fly your spaceship through caves and collect cargo.

P96 V3.3.1 is out!

Jens Schönfeld / individual Computers is showing his commitment to Amiga RTG software by releasing another update of P96 graphics card driver.

Here's a copy of the v3.3.1 list of changes:

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