Spot the mistake... #4
It doesn't boot. What am I doing wrong? ;-)
It doesn't boot. What am I doing wrong? ;-)
Aleksandar Petrovic, producer for legendary Amiga games company ClickBOOM, has published an extensive video, in which he shares his experience.
It began with a Sinclair ZX81! And from there went on to become the most daring and most respected Amiga game company ever. ClickBOOM was active on the Amiga from about 1995 to 2002. "Capital Punishment", "Myst", "Quake", "Napalm - The Crimson Crisis", "T-Zer0", "Nightlong - Union City Conspiracy" all are legendary Amiga game titles that broke new ground, each in its own right.
Thank you for your patience during my extended absence from this blog.
I hope you understand that this past 2 months since the sudden and unexpected death of my younger brother has been an incredibly tough time for me personally and my family. I have had a lot to deal with, and it has been hard. Really hard.
I got away from things for two weeks to Japan in April, for a trip already pre-arranged almost a year ago.
Something's... different. I just can't put my finger on it. ;-)
Amiga is a state of mind. Or, if it isn't, lftkryo, of "The Commodorion" fame, has just accidentally created something very Amiga.
Admittedly, this isn't strictly about Amiga computing. Linus Åkesson, aka "lft", or "lftkryo", as he is known on YouTube, creates a lot of interesting stuff using retro tech. Among other skills (e.g. music), he's also an accomplished assembler coder, mostly using the Commodore 64's 6502 CPU, but also several other old or odd nerd machines.
An interesting article about high quality film processing on the Amiga can be found in German magazine "Kickstart", issue 1/1993.
"Kickstart" was a printed magazine by Maxon, the same company that created Cinema4D, ArtEffect, and many other great and well known things Amiga. The magazine focused on serious Amiga usage: hardware, software development, graphics, video production, office applications, etc.
Hi, Welcome to the AmigaOS 4 Monthly Roundup covering May 2025! Thanks for visiting my blog, and hope you’ll enjoy the read. At the time of writing it is now June 1st and a new month lies ahead of us. Who knows what it will bring to the world of the Amiga? Will we see […]
Disclaimer: While I purchased these myself at full price, Gisler did pay for shipping. This is my own opinion.
Still browsing through 2023 game developments, some of which are still in the works, or have been released only recently: arcade classic remake, text adventure, platformers, a puzzler, and a frogger clone.
Something went wrong. Again. ;-)
It looks like a new, affordable PowerPC mainboard for AmigaOS4 and MorphOS (and Linux) is in development, nearing public release.
The beginning of project "Mirari" dates back to around May 2024. The first tangible news appeared a couple of weeks ago, at the end of April 2025, when "Mirari" specifications were announced on the "Hardware" channel of the Amigans Discord server, which got mentioned on long-running Amiga news website amiga-news.de.
Simone "RETREAM" Bevilacqua, who has released a nice round of great games, has just announced his latest creation.
"Gemdalus", very much like all other RETREAM games, looks stylish and polished, and has a nice soundtrack. The gameplay can be described as a blend of Pac-Man and Snake, with hints of Bomb-Jack and some remote Tetris-clone thrown it. In other words, it's a fast paced, easily accessible arcade style game, with an element of strategy.
The Amiga version of Caveman Ninja came sort of late for an Amiga game (1993), was it worth the wait? How is the 2022 remake from Mr.Nutz Studios compared...
How was the original Arcade game?
The post New Joe & Mac Caveman Ninja vs. Original appeared first on AmigaGuru's GamerBlog.