Frame Buffer and Text Generation now working…

Now that I have the 4MB SRAM board installed, I now have a frame buffer that can keep up with the video bandwidth rate.

The resolution and color depth is currently 800 x 480 x 12-bit. The computing shield I’m using only supports 12-bits, but my LCD can do 24-bit.

Essentially how my frame buffer works is that you write the 12-bit color value into an address in memory that corresponds to a location on the screen.

See Framebuffer at Wikipedia.

RedPill Amiga game creator

RedPill is a new game creator and engine for the Amiga, written in BlitzBasic (AmiBlitz2). It's currently at version 0.5.0, and features smooth scrolling, AGA support, physics (bouncing, friction, ...), collision detection, and many more details.

Here's a demo video showing part of the creation of a platform-type game:

Rick Dangerous Enhanced - RTG!

Classic Amiga game "Rick Dangerous" gets an enhanced remake. Probably the most important enhancement: retargetable graphics.
That means you can choose a screenmode suitable for your modern monitor, and it also means that you can run "Rick Dangerous" via the Vampire accelerator's HDMI output!
There are more enhancements, and it's still under development, so watch the news about when it's out.

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