ST to Amiga Conversion of Slap Fight in the Works

Originally released into the arcades by Taito way back in 1986, and subsequently across numerous home computer formats by Imagine Software in 1987, Slap Fight failed to receive an Amiga conversion.

A cracking shoot-em-up with some really neat power-ups, it's a real shame that Commodore's machine was denied a conversion of the game.

Amiga Hell finally freezes over…

It finally happened! A few weeks ago, Toni Wilen, current maintainer (and all around extremely smart guy) of WinUAE, decided he wanted to add CyberStorm/Blizzard/CyberStormPPC/BlizzardPPC and WarpEngine RAM configurations to WinUAE (simulating RAM accessible on those boards).

Amiga Hell finally freezes over…

It finally happened! A few weeks ago, Toni Wilen, current maintainer (and all around extremely smart guy) of WinUAE, decided he wanted to add CyberStorm/Blizzard/CyberStormPPC/BlizzardPPC and WarpEngine RAM configurations to WinUAE (simulating RAM accessible on those boards).

Upcoming Autumn and Winter: Programming Back on the Table

Hello everyone,

I don’t know about you, but we’ve had plenty of rain lately. This reminds me that autumn and winter is approaching fast. Due to this I’ve picked up three books I had stored in the basement. These are as follows:

- AMOS Professional Manual
Mastering Amiga AMOS by Phil South
Ultimate AMOS by Jason Holborn

Assist 2.0 Sneak Peak

I've been working on Assist 2.0 for a while now and the latest version of the knowledge base is slowly coming together. Some fairly major changes have happened to how the program works which make browsing the A-Z faster. There is also a new layout that shows key information about programs above the article and after a long absence screenshots have returned to the A-Z. Regular users might also notice a few other cosmetic changes in the screenshot below.

Changing icons while keeping tooltypes

Yesterday, I got a tip from Grzegorz Kraszewski about how to change icons without losing your tooltypes. Tooltypes are information stored in ICON files, like if the program will start in fullscreen and things like that. Not all programs use them but plenty do. However, when you copy an icon over another the new icons tooltypes will be transfered, if it even has any. In other words, you will loose all the settings your or the program have made.

Adding drawer icons in menu

One function I miss in MorphOS is the ability to add icons for programs/files that lack them. Since MorphOS already can recognise what kind of action should go with what kind of program or file this feature should be not to difficult to add (I hope some of the developers see this and consider it).

But you can actually have the ability to add drawer icons. And this is how I’ve done it.

First, right click in Ambient –> Settings –> Ambient Settings –> MIME:

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