Fatal Danger - Amiga A500 - Dpaint
Fatal Danger was an early (1990's) Shoot em up game for the Commodore Amiga.
Designed with Electronic Arts - Deluxe Paint.
Created somewhere between in the late 1980's early 90's.
Fatal Danger - Amiga A500 - Dpaint
Fatal Danger was an early (1990's) Shoot em up game for the Commodore Amiga.
Designed with Electronic Arts - Dpaint.
Created somewhere between in the late 1980's early 90's.
880 Gamer Issue 3 Now Available
Dual Screens on the AmigaONE 500
Marco Gregorio's Adventures to Unusual Places
If you're a fan of platform games then you may want to check out the recently released "Marco Gregorio's Adventures to Unusual Places", which was released towards the end of April.
Put together using game creation package "Backbone", the game spans 5 levels and features music from the Sounds Terrific MOD compilation, with author credits detailed in the game.
The tiles and sprites were created by English Amiga Board member amiman99, with the help of his friend. Tiles used were from a modified set originally created by fellow EAB member Cammy.
More mauve
Mauving forward (I've already used that pun, I know)
I'm still looking trhough the mauve test suite, and this is my current report. For java.io tests you can see previous post.
Amiga Future: Free Issues in PDF-format
Breaking the Memory Barrier
Overview
AmigaOS is a 32 bit OS. There is little we can change about it. The size of an address pointer is intrinsically entangled into the API, and getting rid of this legacy is, for the most part, a matter of replacing all of the API with a new one. Every time a programmer writes something like “sizeof(struct Message)”, the 32 bit nature is fused into his code.
PPCJITBETA03 (Switch to Ludicrous Speed)
Welcome back, long time no see, my friend. Please be seated.
I can tell you I have some good news to you again: here comes Beta #4!
Get it here if you must:
Codebench and Hollywood on X1000
I am the first to admit that I am not a programmer. But it is good to know that AmigaOS4 has many different ways to program applications for it in 2014. I wanted to draw attention to two of those options - Codebench and Hollywood.
The Armiga Project: Lack of Funders
Preview of the Viva Amiga Documentary
Hi everyone,
Back in May 2011 I wrote for the first time about the Viva Amiga documentary. Years have passed, but now the film is nearing completion. Below you’ll find a preview and a speech by the author, Zach Weddington. Hope you’ll enjoy it. :)
Official AmigaOS Documentation Wiki
The official AmigaOS Documentation Wiki has been online for more than a couple of years now and has had many changes since its humble beginning.
Tales of Gorluth - Demo Version and Pre-Order
Featuring over 5 hours of gameplay, 64 colours on screen at once and over 40 pieces of music, this Zelda-like RPG surely pushes the Backbone game creation system to its absolute limits.
The game, which has taken over a year to develop, is now in the closing stages of completion, and with that opportunities to download a demo and pre-order the full release have now arisen.
Visit www.talesofgorluth.de for more information, download links for English and German demo versions, and for pre-order details.