Articles from Amiga Alive

AADevLog #5 - Will it become... a game?!

Creating your first action game from scratch can be quite a challenge, and cause severe frustration. But at some point you begin to see some light at the end of the tunnel - and that's where the real fun part begins.

My experiments in creating something that might become... a game?! ...have reached a stage where (except for sound) pretty much everything is in place: timing, user input, movement, graphics, limits, ...and it seems to work! Stably!

To achieve this within a somewhat tolerable time frame (= this lifetime), some fundamental decisions had to be made: 

AMIGA alive software: zx81paint 0.1

Do you like to create software for the Sinclair ZX81? This little paint program might come in handy.

zx81paint creates ZX81 character set images, and can save them in file formats suitable for ZX81 development.

Games galore #29: Caves & Cargo, Choctris, Attack of the Petscii Robots, Project Quest - Chapter 2, Castle Danger

In this issue: a game inspired by "Gravity Force", another "Tetris" game, a character-set based action adventure, an original top-down view shooter, and a virtual board game.

Caves & Cargo

This is an arcade action game similar to "Gravity Force", under development by EAB user TheoTheoderich: Fly your spaceship through caves and collect cargo.

P96 V3.3.1 is out!

Jens Schönfeld / individual Computers is showing his commitment to Amiga RTG software by releasing another update of P96 graphics card driver.

Here's a copy of the v3.3.1 list of changes:

Pages