Articles from Amiga Alive

The Amiga Art Contest 2021 is on

The "Amiga Art Contest 2021" has begun! There has never been a shortage of creativity on the Amiga, and once again this year Amiga artists can submit their work to 10 Minute Amiga Retro Cast's art contest.

Pixel graphics, 3d rendered graphics, photo retouche, sound modules, animation - pretty much everything "creative" is accepted as long as at least the final result has been created on an Amiga computer.

Games galore #19: Pitfall II: The Lost Caverns, Citaldel update, Renegades Deluxe "re-release", Bean Vs The Animator

Again a good round of really nice stuff this time - an arcade remake, updates to OCS/ECS first person shooter "Citadel", some sort of "re-release" on AmiNet, a modern lightgun game ahead of it's time, and a little bonus for fans of platformers.

Pitfall II: Lost Caverns

Yet another remake of an arcade classic, and yet another game built using the Scorpion engine. In Feb. 2021, an early alpha version of "Pitfall II" for Amiga was released to the public!

AmigaOS 3.2 released!

There wasn't too much noise surrounding the follow-up to AmigaOS3.1.4, but the patience has paid off, and now they're breaking the silence: It's been less than 24 hours since the completion and release of AmigaOS 3.2 has been announced via facebook, and Hyperion's website!

Great news for AmigaOS users: The next updated version of official classic AmigaOS has been released. Here's a quick rundown of some of the changes and new features:

AADevLog #0 - IEEE and STL 3D file format

This is the first in a loose series of developer logs about projects I'm working on, from little experimental or example code, to more complex ideas. On my quest to create some proper Amiga software - a game! - I have encountered, and will encounter, lots of challenges. 

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