Articles from Amiga Alive

The 20th century was clearly more fun

Yet another find for the "connoisseur". 

It appears that in the 1990s, not only C coders, but also video hardware geeks had a good sense of humour, and since they were both German, they naturally shared the same field of activity in that regard.

We have no reports if the "dirty" text file in question actually enhances the performance of the VLab Motion video capture card. It is very likely, though, that - where allowed - it did enhance the performance of the video editor.

;-)

Amiga C code for adults

Someone made a delicate little mistake when sending his C code to the publisher in 1990... 

Ah, good old German humour. Thankfully, no reference to the "adult" function in question could be found throughout the book, so it doesn't result in "premature failure" when bedtime-coding your "Amiga".

The dual-Blitt() function may cause some trouble, though, not just because it's dual, but also because no reference to BlittLine() could be found either. 

;-)

Capital Punishment, Myst, Quake, Napalm - an in-depth history of ClickBOOM

Aleksandar Petrovic, producer for legendary Amiga games company ClickBOOM, has published an extensive video, in which he shares his experience.

It began with a Sinclair ZX81! And from there went on to become the most daring and most respected Amiga game company ever. ClickBOOM was active on the Amiga from about 1995 to 2002. "Capital Punishment", "Myst", "Quake", "Napalm - The Crimson Crisis", "T-Zer0", "Nightlong - Union City Conspiracy" all are legendary Amiga game titles that broke new ground, each in its own right.

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