April 6, 2021 SACC guy returns for AmiWest 2021!
Major X5000 beta-tester to attend AmiWest this year.
Major X5000 beta-tester to attend AmiWest this year.
Another quality Amiga release from the team behind Rygar and Bomb Jack Beer Edition has “just” been made available for purchase in both Digital and Physical form at their website. Both of the former remakes were from Tecmo but this time around it is an Atari game and quite possibly one of the best Single […]
We've just taken notice that German Amiga online shop Amistore.de has become a victim of the Corona virus pandemic.
Finding out today is especially sad as just yesterday the latest release of AmigaOS3 for classic Amigas was made available to customers, and in Germany this week a lot of restrictions introduced to fight the Corona virus have been lifted.
There wasn't too much noise surrounding the follow-up to AmigaOS3.1.4, but the patience has paid off, and now they're breaking the silence: It's been less than 24 hours since the completion and release of AmigaOS 3.2 has been announced via facebook, and Hyperion's website!
Great news for AmigaOS users: The next updated version of official classic AmigaOS has been released. Here's a quick rundown of some of the changes and new features:
Our third software release is out. It's xiffview v0.2, an X-windows app for Linux. Xiffview displays IFF ILBM pictures as created with DeluxePaint, PersonalPaint, and many other programs on the Amiga, in a window on your Linux X desktop.
Turrican II is a shoot ’em up and platformer game for Amiga developed by Factor 5 and published by Rainbow Arts in 1991. It was a direct sequel of the widely acclaimed title and one (if not THE one) that made the Amiga famous in the shooters’ genre. Developed for OCS and ECS architectures, it […]
Demo group aBYSs strikes again with another arcade classic remake, Putter gets a physical release, we have an interesting point-and-click adventure from Poland, a beautiful action-adventure platformer, and an addictive arcade puzzler.
When I last said it'd become hard to keep up with Amiga gaming news, it was a little bit tongue-in-cheek. By now it has become genuinely - and enjoyably - hard, with projects and announcements popping up more frequently than the average "Games galore" hobbyist writer is able to update his articles.
This is the first in a loose series of developer logs about projects I'm working on, from little experimental or example code, to more complex ideas. On my quest to create some proper Amiga software - a game! - I have encountered, and will encounter, lots of challenges.
“April is the cruelest month,” says T. S. Eliot in the opening of his most famous poem, The Waste Land. Well, I sincerely hope this year will be an exception because I’d say that March was tough enough. The Covid-19 pandemic got a little out of hand here in the Czech Republic, resulting in another hard lockdown, so I really wouldn’t like to see April compete in cruelty with its predecessor!