June 29, 2022 - AmiWest 2022 Banquet To Feature Tim Jenison!

  • By: AmiWest
  • Posted on: 29 July 2022

Tim Jenison, founder of NewTek, to be the featured presentor at Amiwest 2022 banquet. This will be Mr. Jenison's first appearance at an Amiwest show. We are opening up banquet ticket reservations and recommend anyone interested in attending to reserver their ticket today. Space will be limited!

July 24, 2022 - Amiwest 2022 progress report

  • By: AmiWest
  • Posted on: 29 July 2022

In honor of the 25th incarnation of Amiwest, the organizing team has been hard at work putting together an amazing show. Click read more to learn about the latest happenings at Amiwest and take our 2022 attendee survey.

Amiga 2000 Rebuild Project Part 1

 This month has been crazy busy for work, so I have not had as much time to work on my Amiga projects as I wanted. That said, I made some big progress this month on the rebuild of my Amiga 2000.

June 29, 2022 - AmiWest 2022 Banquet To Feature Tim Jenison!

  • By: AmiWest
  • Posted on: 11 July 2022

Tim Jenison, founder of NewTek, to be the featured presentor at Amiwest 2022 banquet. This will be Mr. Jenison's first appearance at an Amiwest show. We are opening up banquet ticket reservations and recommend anyone interested in attending to reserver their ticket today. Space will be limited!

Commodore 64: Playable Preview of QUOD INIT EXIT IIo

Hi everyone, Saimo of Retream has released a playable preview of QUOD INIT EXIT IIo! It is available for download at Retream here: https://retream.itch.io/quod-init-exit-iio QUOD INIT EXIT IIo is a platformer with original mechanics, a few puzzle elements and an unprecedented graphical engine that sports: huge 2048×864 pixels maps colorful high resolution background and sprites full […]

ProXima3 - Red Dwarf Star - Coming to the Vampire

 

Hi everyone,  

I am super excited to announce that "ProXima3 - Red Dwarf Star" will be coming to an Amiga Vampire/Apollo machine near you.  Features two player/split screen options

Both V4 and V2, With V4 providing extra features like stereo positioned audio, e.g. explosion sound positioning.

More info and sneak peak of the game dev in my discord and patreon blog :)

Dataflyer 500 reversed schematics are coming….

While trying to reverse the function of the Commodore Amiga Expansion Systems DataFlyer 500 BUSS PAL, I really needed to know what was connected to what. There are no, as far as I know(!!), schematics available for this board, so I thought I’d bring that to end.

I will be publishing schematics relatively soon once I’ve had some more time to double-check them.

Building a PAL reader for TL866A

So I’m in the process of trying to reverse engineer some custom PALs from a Commodore Amiga Dataflyer 500. It would be ideal to read those PALs directly, however I don’t have a compatible PAL reading solutions. I’ve found some online but they are easily $800-$1200. So someone on a previous blog post commented about a potential solution that works with the TL866A eeprom reader.

AmigaOS 4 Monthly Roundup – June 2022

AmigaOS 4 News – June 2022 Hi and welcome to the sixth edition of the AmigaOS 4 Monthly Roundup! Many thanks for visiting, and I hope you’ll find this months news interesting. There has for sure been a lot happening, which includes a games competition, many software releases, but also an important announcement from HunoPPC. […]

AMIGA alive software: zx81paint 0.1

Do you like to create software for the Sinclair ZX81? This little paint program might come in handy.

zx81paint creates ZX81 character set images, and can save them in file formats suitable for ZX81 development.

The last five per cent

In project management circles, there is a running joke that the last five per cent of a project takes 95 per cent of the entire completion time. If you’re a software developer, this funny paradox may ring some bells because it is in fact well rooted in experience. Your project proceeds quickly until it reaches a point where it is almost finished, save for a few little things that make it unsuitable for release. These “few little things” can turn the final phase of the project into a nightmare that will drag for months, if not years.

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