Carmageddon 68k
Reverse engineered 1997 game “Carmageddon” compiled for AmigaOS 68k.
Reverse engineered 1997 game “Carmageddon” compiled for AmigaOS 68k.
Reverse engineered 1997 game “Carmageddon” compiled for AmigaOS 68k.
Hi, and welcome to another post here on Old School Game Blog! Today I’ve got some Demoscene related news to share. Yesterday, on December 7th, issue 10 of the Amiga diskmagazine Versus was released for Classic Amiga. Today, on December 8th, the AmigaOS 4 edition became available. Versus is not only a diskmagazine. It is also […]
Hi everyone, 328gts, a user on Amigans.net, launched a new games competition. The competition is for the game Mini Metal Slug. It will take place in the months of November and December. November has already passed and Mr_byte is in the lead with a whopping 48,480 points! The game was ported to AmigaOS 4 by […]
Hi there, Thank you for visiting the Old School Game Blog. Version 33.7 of AmiArcadia for AmigaOS 4, a Signetics-based machines emulator, has been released by James Jacobs. According to the documentation, AmiArcadia supports the following systems: It is packed with features, far too many to list here. Examples include ReAction GUI, load/save snapshots, and windowed and fullscreen […]
Hi, Thank you for visiting the Old School Game Blog. A new version of the lightweight text-editor Lite XL has been released for AmigaOS 4.1. This time it is version 2.1.6R1. The port is being maintained by George Sokianos a.k.a Walkero. The program itself was created by Francesco Abbate and the Lite XL team. We […]
AmigaOS 4 News – November 2024 Hi, December 1st is here and it is (finally) time for a new post on this blog. Thank you for visiting the Old School Game Blog and checking out this month’s AmigaOS 4 Monthly Roundup. Some of you have noticed that I haven’t released any roundups for several months. There are many […]
"Quick clips" are a number of quickly recorded and little edited videos of what you might call "everyday Amiga issues" - installing a software package, fixing some C code, transcoding a file from one format to another, and the likes.
So far, these "quick clips" can be found on the YouTube channel:
Some "live" examples of how to translate AMOS code to C code.
I had planned to do this next part much earlier, but I had to travel to Prague again for work in late September and much of October.
Sometimes one might get confused when to use TAG_DONE in AmigaOS C-code, and when to use TAG_END. The answer is very simple: They're one and the same. But it turns out there might be a little bit of an unknown story to these two widely used tokens.
TAG_DONE showed up before TAG_END, in NDK1.3, along with struct
TagItem, but not as part of the system includes, and the TagItem system
wasn't used in system functions.
Or was it? This is a section of code from the file Read-Me1.3/A2024Docs/OpenA2024.c, which is part of NDK1.3.